Archives for July 2013

July 26, 2013 - No Comments!

User experience hierarchy of needs

Extract from the book 'Seductive interaction design' by Stephen P. Anderson, talking about the needs of a user when using a product. An interesting method they talk about is to work from the top down instead of the tradition bottom up approach, making something meaningful and aesthetically pleasing before focusing on the functionality aspect, which is of course equally important.

July 23, 2013 - No Comments!

What Comes After Click: A Crash Course In Tangible User Interfaces

"For three decades, most of us have interacted with computers in exactly the same way: We point with a mouse (or a finger!), click, and watch the screen. In one way, it’s the most outdated element of human computer interaction around. But in another it’s the thing that’s shaped every operating system and device designed since its invention. We’re starting to leave it behind though. Here’s what’s coming next.

Changing an interaction as deeply entrenched as clicking is, well, monumentally challenging. It’s also extremely exciting. It asks us to rethink the way we interact with technology altogether. The catch-all name for this field is tangible (or graspable) user interface design, and we’re hearing about it more and more often. Here’s a simplified version of what our complex future has in store."

http://www.gizmodo.com.au/2013/07/what-comes-after-click-a-crash-course-in-tangible-user-interfaces/

July 22, 2013 - No Comments!

Authentic Design

"In authentic design, style is not unimportant, but it is not pursued through decoration. Rather, beauty of form depends on the content, with the style being a natural outcome of a creative solution."

"Design whose beau­ty lies in func­tion is not the same thing as min­i­mal­ist style. With the for­mer, the design­er seeks to remove the super­flu­ous, to make the prod­uct eas­i­er to under­stand, to make it per­form bet­ter and to make the most of its medi­um. The lat­ter seeks to cre­ate a min­i­mal­ist aes­thet­ic, to give the object an aura of sim­plic­i­ty and clean­li­ness. One is a fun­da­men­tal prin­ci­ple of design, the other a styl­is­tic choice."

http://www.smashingmagazine.com/2013/07/16/authentic-design/

July 1, 2013 - No Comments!

Beyond The Button: Embracing The Gesture-Driven Interface

"In this innovative industry, mobile designers need some time to explore how to design more creative and original interfaces. Add to that Apple’s frustrating rejection of apps that “think outside the box,” it is no surprise that experimental UI and UX designs such as Clear and Rise took a while to see the light of day. But they are here now. And while they might be quite extreme and focused on high-brow users and early adopters, they show us the great creative potential of gesture-driven interfaces".

http://uxdesign.smashingmagazine.com/2013/05/24/gesture-driven-interface/