All Posts in Design

December 3, 2014 - No Comments!

Hudl’s take on child profiles

It's interesting to see how they limit the time a child can be using the device for, sliders to set the maximum time the device can be used, and between which hours of the day. You can set different usage times for weekdays and weekends which seems intuitive, and also set a time for the device to turn itself off. I wonder if the child has access to the play store to download other age appropriate applications, or do they need parent approval first? Also, how this works alongside Androids native user profiles.

Ustwo discusses app and UX design of the Tesco Hudl 'tablet for everyone'

http://www.digitalartsonline.co.uk/news/interactive-design/ustwo-detail-ux-work-on-tesco-hudl-tablet-for-everyone/

November 27, 2014 - No Comments!

Hybrid Mobile Apps – Smashing

http://www.smashingmagazine.com/2014/10/21/providing-a-native-experience-with-web-technologies/

Mobile apps can be generally broken down into native, hybrid and web apps. Going the native route allows you to use all of the capabilities of a device and operating system, with a minimum of performance overhead on a given platform. However, building a web app allows your code to be ported across platforms, which can dramatically reduce development time and cost. Hybrid apps combine the best of both worlds, using a common code base to deploy native-like apps to a wide range of platforms.

This article provides many hints, code snippets and lessons learned on how to build great hybrid mobile apps. I’ll briefly introduce hybrid mobile app development, including its benefits and drawbacks. Then, I’ll share lessons I’ve learned from over two years of developing Hojoki and CatchApp, both of which run natively on major mobile platforms and were built with HTML, CSS and JavaScript. Finally, we’ll review the most prominent tools to wrap code in a native app.